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Meet FOGO...

A fire spirit has fallen from the sky. He wakes up in the caves of a mysterious land, not knowing who he is or where he's from. Using his ability to launch himself to whatever he can to stay alive, he will do what it takes to find out where he belongs, wherever that might be!

Trailer Music by Ross Bugden

Fogo: A hot take on classic platforming

 
 

Fogo takes the best of what's to offer from classic platformers; It's a game inspired by the best aspects from games the likes of Celeste, Donkey Kong Country and even Kirby Dream Course, and lights the whole thing on fire! 

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You'll start with a great fall from the sky to eventually land in a mysterious cave. From there, you'll slowly become familiar with how you move and, most importantly how to make the most of spreading fire and surviving among the flames!

weeeeeee

 

In a new world similar to Earth, Fogo will explore all kinds of different things to set on fire and other things to avoid. Provided you can master what you are, you'll travel through caves, valleys, mountains, and maybe even the stars, to find your way home

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yes, he can swim in lava

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Fogo is a game with a beautiful art style from start to finish, that doesn't take itself too seriously despite burning everything down to the ground. It can be enjoyed by people of all ages. 

all that beautiful fire

A Fire Team 

 

We are a team of six students fresh out of Dawson College's Independent Video Game Design course. 

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Producer

Chris Bradshaw

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Creative Designer

Jérémy Selwyn

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Lead Artist

Masha Starostina

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Creative Designer

Gabriel Bulcao Rachman

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Lead Programmer

Noah MacDonald

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Concept Designer

Tristan Durocher

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Has been playing all kinds of games since the NES. He is the messiest most organized person you'll even meet. Works to ensure that everything is structured and everyone's cool while making such a hot game. 

He is a new member on the team here to work on some of the level design and programming. In the past he has worked on small student games using the Unity and Pico 8 engines.

A self-taught artist doing mostly classical and pixelated 2D art. Loves cute stuff, good stories and melancholic music.

After working with QA, now he wants to be part of the development team as a game and level designer. With passion for indie, he plays all kinds of games but avoids competitive ones.

The indie programmer looking to enter the field full-time once he's done his studies. When he isn't in front of the computer coding, or playing his favorite games, you can probably find him camping out in the woods. Maybe it has something to do with the campfire.

Designer and programmer with a burning passion for strategy games. Working on Fogo's design documentation, core mechanics, and level design.

Come talk to us

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